GTYNP: Doom II - Running From Evil

Posted in GTYNP

It's been quite a long time since the last GTYNP (Greatest Tabs You Never Play).

So I would like to highlight a song, that I assume everyone heard it at least once. I think I've never heard it well executed, especially the solo which is pretty long and hard to memorize.
Auriplane did a good job with this tab by adding position markers and a lot of explanations.
Running From Hell by Auriplane.

Thx for the tab Auri! [email protected]_

Tune contest 5th edition!

Wow! So the 4th contest winner is:


Jit! Check out his work!

Congratulations to him!

The theme choosed by him this week is...


So put on your armor and join the warfare in the appropriate thread!

Tune contest 4th edition!

Posted in contest recording

Alright, so far these weekly contests have proved to be popular so archard and a bunch others in the community felt it wouldn't hurt to try and make them bigger!

From now on as an additional incentive the weekly winner will be featured and announced here in the frontpage, having his work/yt channel linked in the main post, along the guidelines for the next contest.

This week's theme has been selected by our previous edition's winner, Musenji!

Congratulations to him.
The theme picked by him for this week is...

Miniature sonata-style.

3 separate movements, at least 30 seconds each:

1. fast
2. slow
3. fast

All on one track, with a little space between movements.

There are no limitations on the style, though ideally the movements should transition well into each other.

Standard deal with the deadline--it is not locked! We'll see how things go.

Weekly Tune Contests

written by rex.

Gametabs tune contest!

So thanks to a brilliant bear idea, Gametabs has now the honor to welcome the


Its simple:
A theme and some rules are imposed, then people have to compose an original song that would nicely fit the theme. from midi to high quality wavs, things you played and recorded yourself to FL vst instruments, anything goes!
The winner gets to choose the next theme.
Simple right? So you've got no excuses for not trying it!
Everything is happening in the Projects and competitions part of the forum.

drop a line in our irc!

IRC quick mini-tutorial

Originally posted by ehrik.

Here's a quick mini tutorial on how to join IRC servers and rooms.

First you'll need a program like mIRC (Though it says it's not free, you can use it past the 30 day trial for free, this is also the most popular of the three I listed), HydraIRC (Completely Free), or Chatzilla (A firefox extension/plugin thing, free as well). There are also a ton of other IRC clients you can use such as Pidgin (Universal client that uses IMs systems like MSN AIM too) or xChat, etc, but they're all basically run the same way.

Next open whichever program you have, there should be a blank window with a line to type stuff in. It should look something like this:

Type on the line: /server , then press Enter.

Wait for it to connect, should look something like this:

The client will tell you when you've succesfully connected.

Now in the same window type in: /j #gametabs

Now you're done! You should see a new window open up, that is the channel window. Start chatting away.

Review of the Avid Eleven Rack and the Atomic 112 18w active guitar cabinet

Posted in gear,Reviews

This article is written by Moogiefish.

Here is my Small contribution to a great resource...

The Eleven Rack (the orange box)

The eleven rack is a product that came out last year from Digidesign now Avid. What it is, is a usb ProTools interface (plus it can be used for other DAWs at the sacrifice of some features)/reamping system and a rack preamp and effects processor. As an interface it has a mic preamp with pad and phantom power, midi in and out, a line in and out, and an unbalanced guitar input with their true Z input circut.

Where it really shines thought is as a guitar effects processor. It all starts with the true Z input which is built to simulate the input impedance of a real amp then it hits the effects and amp chain. the chain can have six effects at one time with a wah and volume pedal along with whatever effects you have in the effects loop an amp and a cabinet with a mic that is either on axis or off axis...oh and it has a tuner. So it has 16 amp models, 7 cabinet models, 7 mic models, 2 wahs, a fuzz, a distortion, a overdrive, 5 modulation effects, 2 reverbs, 2 delays, a graphic eq, a compressor, a volume pedal, and a noise gate which is a part of all of the amp models.

Navigating all of it is really simple. The amp can be accessed through two or three button pushes, and the effects can be accessed by pushing their respective button on the front panel. They really went out of their way to make everything simple to do...except programming a midi foot controller which is an evil affair.

Sound-wise it is great, the cab and mics are Impulse response models. The reverb is lush and on the spring reverb you can get that wet surf verb. Amps are very dynamic responding to your touch and the volume knob. You can control the amp and effects through the six knobs under the display.

To hear it you can plug it into an amp,pa,power amp into a cab, or a powered speaker using either the xlr or unbalanced 1/4" outs. Plus for silent enjoyment it has a headphone out on the front panel.

Now I know a while ago a did a post on the axe fx raving how great it is...and my stance on it has not changed. As a stand alone effects processor/preamp it is the stick by all others are measured in features and sound quality. The reasons why I think the eleven rack is great too and why I bought it instead of an axefx is that, one it is a lot cheaper about 1000 dollars cheaper, two it is an interface, three it comes with pro tools le, four even at its price it still has a lot of really good and usable sounds. It is like comparing apples and oranges they are different but in the end are both fruit so you just got to choose.

sound clips are to come...

Atomic Powered guitar cab (the short review)

The atomic amp/cab is a tube powered active cabinet made specifically for digital modeling systems. this particular model is their discontinued 1x12 18 watt cab, and even thought it is 18 watts it is loud.

Sound-wise it is very clean with very high head room so even at high volumes the sound of the modeler shows through. It has no volume knob on it, all volume is controlled from the digital unit so you want to turn on you preamp first check your levels then turn on the cab, which is usual tube amp, preamp/poweramp practice.

Some problems I have with it though are:
-Vinyl rips easy

but other than that it is a great amp.

If you have any questions feel free to ask.

- Moogiefish

Review: The Acoustic© AG30 acoustic amp.

Posted in acoustic,ag30,Amp,effects


I recently went to my local guitar center to test drive an amp I've been thinking about getting for a while now The Acoustic© AG30. Never did I think my guitar could sound any more beautiful until I hooked up to this amp. It was amazing the effects were so natural sounding I couldn't believe it and not only that there were 16 effects to choose from so there is a wide range of effects you can choose form to fit your style. What I also thought was cool is there isn't a paper that tells you what the effects are, the list is stamped on top of the amp for your convenience. Also for all you YouTubers here on gametabs this amp has a line out which means for about 10-15 dollars more for the extra 1/4 to 1/8 cable at radio shack you can hook up to the line in on your computer and start using Windows Movie Maker to record some audio and upload it. Overall I'm very happy with this amp there are alot more features about this amp then stated above (see below). I recommend going to your local guitar center and trying it out for yourself.

Effects: I couldn't find any information about the effects this Amp had before I went to GC so I'm going to list them here for the people who want to know.

1. Bright Hall
2. Dark Hall
3. Bright Room
4. Dark Room
5. Bright Plate
6. Dark Plate
7. Echo
8. Repeat Echo
9. Echo/Reverb 1
10. Echo/Reverb 2
11. Chorus 1
12. Chorus 2
13. Flange 1
14. Flange 2
15. Chorus/Reverb 1
16. Chorus/Reverb 2

Pros: 16 natural sounding effects w/level adjust, Line Out, 3-Band EQ w/MID frequency change, XLR and 1/4 inputs, 1/8 aux in for CD player or Mp3 players, 1/8 stero headphone jack, 30-Watts RMS, 2 channels.

Cons: Weights 44lbs/19kg

Price: 199$

For more info on the amp go here

Here is what the amp sounds like

How to add drums to your tabs in GP5 or Tuxguitar

NOTE: If you use Power Tab, read this tutorial instead.

Are you making tabs that include every part but the drums? Well, adding drums to your tab isn't too hard--you just have to make a percussion track, and know a few magic numbers.

First, make the track. In Guitar Pro, select Track > Add... from the drop-down menu, and select Percussion for the type. Click okay at the next screen, and close the next window. If you're using Tuxguitar, create a new track with Track > Add Track, double-click the track name, and check the Percussion Track check box. Click okay.

Now that you have a percussion track, you can use any drum in GM ("General MIDI"). For a complete list of these, look at the GM Level 1 Percussion Key Map. Just enter the number from the chart as a fret number, like this:

In this example, I used drums 36 and 38, which are the basic kick and snare drums. If you aren't familiar with drums, this is the time to learn what each drum sounds like. Don't worry! You only need to learn a few for most songs, and I'll be listing the most important drums below.

Now, if you look at the GM chart, you'll notice the presence of multiple kicks, multiple snares, and so forth. Each of these sounds a little bit different! So it's up to you which ones you want to use. Let's add another measure, just like the above, but using 35 and 40 (the alternate kick and snare). It looks like this:

If you enter in these notes, and play through it, you'll hear the difference between measures one and two. What sounds best? Well, that depends on the song, and you'll have to decide. Personally, I use 36 and 40 for my kick and snare in most songs.

Notice how I put the kick and snare on separate "strings". This is very important! It can be quite confusing if you put different drums together on the same string. You may run out of strings if you use too many drums, so it's not a hard-and-fast rule, but try to give one string to kick, snare, hihat, cymbals, and two to toms as a starting point.

If you're using Guitar Pro, you can speed up entering drums a little by using the "C" key--try it! It copies whatever note(s) are under the cursor, and pastes them at the end of the measure. Drums repeat a lot! You can enter in a basic pattern, and copy-and-paste entire measures or sections (with ctrl-C and ctrl-V), and then edit whichever measures differ from the pattern. If you're using Tuxguitar, make sure you uncheck the box marked "All Tracks" when you copy+paste drums, or you'll copy+paste over your other instruments, too!

Now, here is my quick reference for MIDI drums. Remember, there are more drums than these available, and you can check the GM chart linked above if you need them!

GM Drums Quick Reference:

Name Fret number Alternate Other information
Kick 36 35 Also called a "bass drum"
Snare 40 38 Side-stick is 37
Toms 47-45-43   The full set is 50-48-47-45-43-41. 43 and 41 are floor toms.
Ride cymbal 51 59  
Hi-hat 42 (closed) 46 (open) 44 (pedal hihat, stepping on the pedal rather than striking with a stick)
Crash cymbal 49 57  

You may also find the tambourine (54), splash cymbal (55), or hand clap (39) useful, to single out a few more sounds.

Finally, some percussion instruments are treated like regular MIDI instruments, rather than GM percussion. Those instruments can be found in the Percussion section of Guitar Pro, and toward the end of the instrument list in Tuxguitar. In addition to those, Timpani is under the "Strings and Timpani" section. If you want to use those, they'll need a separate instrument.

Now you should be able to add whatever drums you want! Don't forget to add accents where appropriate! You may also want to make hihats and cymbals a little quieter than the kick and snare, if they stand out a bit too much. Have fun, and feel free to post any questions you have!

Quick guide for home recording. By StrangeJam

Posted in recording

So I figured i'd write a little quick reference guide for people who want to start recording themselves but have no clue where to start, what to get or what to do.

Let's cover this quickly in 3 stages:

A)What you need.
B)how to set it up.
C)Future considerations

A)What you need

To start recording you're gonna need the following:
-A guitar recording interface:
now you may be wondering, what exactly is that? well to make it short, it will allow you to record directly into your computer without having to deal with problems such as latency and quality. I personally recommend line 6 interfaces like the PODstudio GX,UX1, and UX2, since I own a UX1 and I know friends with the GX and we are all extremely satisfied with the results. they cost around 99-200 dollars, depending on the model, ideally if you're not gonna record by mic'ing an amp, a podstudio GX should suffice. did I mention they come with a software called POD farm? this is a VST amp modelling software which achieves really good results, so if you're also a bedroom guitarist looking to get a good sounding tone but don't wanna dish 1200 bucks on a valve amp this might be what you're looking for. not the best example since my guitar has pretty bad pickups and my mixing skills terrible but if you want a quick reference I recorded this using POD farm ( ). if you think that sounds're not wrong! but just look up vids using the UX1,GX,or UX2 tags for better samples.

More info on said interfaces:

now let's get something out of the way, yes you can record using your amp and your pc's line in as well but I don't really recommend it, especially once you start using amp modelling VSTs, this is where that latency issue comes into play, coming from experience, there's actually no difference when you record straight from your amp's line out to your pc's line in, but I tried using software like Amplitube and PODfarm with it and a weird delay happens which ends up ruining your recordings, there are probably better reasons to not use your line out but i'm no expert in that area. just for reference:
I recorded that using my pc's line in.

And let's wrap up this part by quoting BooDoo on something extremely important which I completely forgot about:

"I'll contribute one thing if you're concerned about latency but don't have money immediately available for a TonePort/PODStudio/et c.: ASIO4ALL is a great app that can reduce latency to tolerable levels in any Windows DAW/recording software with ASIO support on just about any consumer-level sound card.

I use a SBLive! external USB's Line In and my total in-out latency into Ableton Live with ASIO4ALL is <30ms. Not 'perfect', but far better than >120ms or so without the ASIO4ALL interface."

-A Digital Audio Workstation:

This is basically where the magic happens, where you record, edit, add effects, mix and master. It all comes down to personal preference here but here's a quick list of all the trusted big names:
-Adobe Audition 3.0
-Pro Tools
-Garage Band/Logic

Personally I use Reaper and Adobe Audition 3.0. these 2 let you load up VSTi effects(which is what pod farm is)and give you great control over your audio.

What is a VST plugin?
I feel like I should go over this real quick just for reference,aken straight from wikipedia:
"Virtual Studio Technology (VST) is an interface for integrating software audio synthesizer and effect plugins with audio editors and hard-disk recording systems. VST and similar technologies use Digital Signal Processing to simulate traditional recording studio hardware with software. Thousands of plugins exist, both commercial and freeware, and VST is supported by a large number of audio applications. The technology can be licensed from its creator, Steinberg."

And my quick explanation: A vst will give you realistic sounding tones and effects for a variety of instruments from guitars and synths to drums and bass guitars, but it is not just limited to that, a lot of audio mastering plug-ins(if not all) are VSTs. popular guitar amp modelling vsts are Amplitube,Guitar Rig, Pod Farm(highly recommended) and...oh yeah! a bunch of free ones like Nick Crow's 8085.

-A guitar,bass,or electro acoustic guitar.

Basically the instrument you're gonna record.

B)How to set it up

I'll assume you went down the audio interface route and picked up either adobe audition or reaper as your DAW for this quick "tutorial".
1.-First off you wanna make sure to import all your VST plugins into your DAW.

2.-Insert a track and arm it for recording.
To do this press ctrl+T, and to arm it just press the button which says ar next to it.

3.-Record whatever it is you want to record.
This is where the road forks and branches out, as pointed out by CpxAzn, when you recording using the PODStudio interfaces you have 2 choices, one is to first record the clean signal of your guitar and then apply the amp VST FX, or the other choice is to change the monitoring mode to "record input" and it will basically record whatever tone you're using while running PODfarm on the side. there are apparently quite a few approaches on how to do this, but this is how I do it.

That is basically how you record but there's a whole lot more to it of course.(doubling tracks,basic interface stuff,etc) but this should give you a quick rough guideline for you to experiment with.

C)Future considerations

so you've recorded your ultimate solo that will pierce the internet (lolreferences) and you have that killer rhytm track worthy of James hetfield, along with a killer bassline that would make Victor Wooten proud, as well as mindblowing drums that Mike Portnoy would dare not attempt...but you feel your mix doesn't sound balanced at all.
This is probably the area where most of us struggle, that is sound mastering.
It will give you headaches when you're starting out, oh yes.
personally I suck at making audio mixes and masters so I won't even fool anyone by giving "advice", but I highly recommend that you do some research on this after you get your basic recording setup ready. there's a bunch of plug-ins out there designed for this, but they're by no means magic, it still takes a lot of tweaking and knowing how sound frequencies work from your side.

here's a quick "list" of plug-ins for audio mastering that I know of:
-Izotope Ozone
...and another one which is worth around 12k dollars but I haven't actually even used, only heard from people that the results are really good, I'll get back with the name sometime.

Drum Machines:

They work pretty much in the same line as guitar amp vsts, except that you dump a midi and then apply the plug in and the drums becaome magically realistic sounding.
Personally I work with EZdrummer.


Monitors are special speakers meant for sound mixing and mastering, i'll just leave the link:
it pretty much explains what they are and why you would want them.

Record by mic'ing an amp
If you already have a good amp then this is probably what you're gonna want to do.
basically you still use the audio interface except that you're gonna need different kinds of mics depending on what you're trying to record. there seems to be a universal rule from what I've seen.

Shure SM57 to mic electric guitar amps.

Condenser mics to mic electroacoustic/acoustic guitars:

and at least quite a few mics to mic a piano(depends on the type of piano really.)

well that's it for now but I'll get back to reformat this thing to add more info. a lot of stuff escaped me right now, stuff which is probably vital, but this should at least put confused people on the generic track, feel free to correct me on anything if you spot some blasphemy up there, after all I recently just started to get into the whole recording-at-home business.

GTYNP: Secret of Evermore ~ Queen Bluegarden

Posted in GTYNP

I requested this tab awhile back and only one person stepped up to arrange it, which took me totally by surprise. I've been a huge fan of the Secret of Evermore music for sometime now and I think Jeremy Soule is one of the best composers out there. So without further ado heres to Auriplane's arrangement of one my favorite pieces of music in Secret of Evermore. Secret of Evermore Queen Bluegarden

Thank you Auriplane for this beautiful arrangement =)