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FF7 Album promotion & discussion, next event : NES Tribute Album ! - page 3

-waiting-

hashel

Location: Liège (Belgium)

Joined: Mar 04 2008

-waiting-

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I do VGM covers and stuff at https://www.youtube.com/c/hashel

Ha have the first NES song

Brody

Location: Germany

Joined: Feb 24 2013

Ha have the first NES song for the next album redy :D
Duck Tales 2 - Niagara Falls
(OK I worked already on this before this post started, but it was a good situation to get it finished)

So, I have a couple questions

musenji

Joined: Feb 02 2010

So, I have a couple questions about the current project.

1. Is it on hold again, pending remastering or something like that?
2. Has it been decided exactly how it's going to be made available?

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And then I realized that the chord progression from Chrono Cross's Another World is the same progression as the chorus from Peace of Mind by Boston, and life was never quite the same.

Waiting for remastering from

hashel

Location: Liège (Belgium)

Joined: Mar 04 2008

Waiting for remastering from Vulpes and back cover from Hakoria.
Will be available on Mediafire.
I asked ash if it would be possible to upload it on the website but he never answered.
I think i'll put ito n the french torrent website "T411".


I'd like to end this one before really starting the NES stuff it's getting really long to wait...
I puted all the songs on CDs with automatic matering and then put them back on my computer and i didn't noticed a problem with the sound quality...

Can do an amateurish back cover too...
I'll wait a little bit more but i'd reallyl ike to move on to next stuffs.

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I do VGM covers and stuff at https://www.youtube.com/c/hashel

And the point of the

musenji

Joined: Feb 02 2010

And the point of the remastering was to change the volumes of the tracks to balance better?

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And then I realized that the chord progression from Chrono Cross's Another World is the same progression as the chorus from Peace of Mind by Boston, and life was never quite the same.

I made a video for the track

Juja

Location: Utah

Joined: May 27 2007

I made a video for the track that Careless and I did:

http://www.youtube.com/watch?v=QCCfCD6PiFg

I gave into loudness and boosted it up another 2.5 db. If you guys would like to use this louder version for the album, here's a link to it:

https://www.dropbox.com/s/tetfca1c0t1gwzd/BirthofaGod1stmixLimited.mp3

...checking pm's would be

Vulpes

Shadowfox

Location: Реклингхаузен, Germany

Joined: Aug 29 2012

...checking pm's would be helpful xD

Beta-Download: https://www.mediafire.com/?mgvk6zpb8dto3sj

If you notice something, just tell, so it can be cured :)
...only really had a bit time for it saturday before last and last sunday^^

...hell, this are a lot of tracks ^-°

it's like christmas or something

SixStringDealey

Joined: May 16 2013

nice. i haven't heard a good chunk of them yet, so i'm excited to check it out soon! :D

also, happy holidays, people. xD

Hey guys, I mirrored the beta

Brody

Location: Germany

Joined: Feb 24 2013

Hey guys, I mirrored the beta album on my site, if you need: http://blog.brodysmusic.com/M-GTFF7TA.zip
just let me know if I should upload the finished album too.

Re: Hey guys, I mirrored the beta

Vulpes

Shadowfox

Location: Реклингхаузен, Germany

Joined: Aug 29 2012

Hej brody, I won't delete the upload :-)

That one is a pre-version. If there are still some problems, they can be recognized and changed :-) more ears are hearing more^^
So, all suggestions are welcome :-)

the quality on valley of the

SixStringDealey

Joined: May 16 2013

the quality on valley of the fallen star seemed really bad for some reason. i can hear compressor's warping tones as if they are functioning like phasers. xD was it made from the updated file i posted a little bit back? O_o it seems to sound okay on it's own, but i dunno. the eq seems quite different, so my guess is that it's just not the final mix version. ((This One) i'd titled this one "cosmo canyon final mix) to make sure it stood out lol. if it's easy to make the switch, it should sound considerably better. :P

quite the compilation of tracks, though!

Re: the quality on valley of the

Vulpes

Shadowfox

Location: Реклингхаузен, Germany

Joined: Aug 29 2012

SixStringDealey said

the quality on valley of the fallen star seemed really bad for some reason. i can hear compressor's warping tones as if they are functioning like phasers. xD was it made from the updated file i posted a little bit back? O_o it seems to sound okay on it's own, but i dunno. the eq seems quite different, so my guess is that it's just not the final mix version. ((This One) i'd titled this one "cosmo canyon final mix) to make sure it stood out lol. if it's easy to make the switch, it should sound considerably better. :P

quite the compilation of tracks, though!

Yap, I really used your new final mix . But right, i used some EQ on it, because the leads did hurt in the ears after maximizing, it was very sharp and high...
I'll have a look at it when i'm at home,'maybe there was a compressor too, but i'm not sure^^

ah. yeah if those highs are

SixStringDealey

Joined: May 16 2013

ah. yeah if those highs are mixed too high, i could see them being kind of mean haha. listening to it repetitively at high volumes to mix it became a bit much after extended listens. but yeah, the bass seems a bit much as-is, and at many points, much of the sound seems to just kind of scoop out. :/ my stuff is probably a bit more quiet, without the boost, but the highs likely don't need to be boosted much before they peak in a couple of places, triggering whatever was being used for reduction. actually, on the album, it's literally been slowed down (my track time is 3:35 where on the album it's 3:48). that might explain why it sounds lower-quality in some places.

i don't mean to be giving you extra work, haha. i hoped it was the quick-fix. :/

Re: ah. yeah if those highs are

Vulpes

Shadowfox

Location: Реклингхаузен, Germany

Joined: Aug 29 2012

SixStringDealey said

riggering whatever was being used for reduction. actually, on the album, it's literally been slowed down (my track time is 3:35 where on the album it's 3:48). that might explain why it sounds lower-quality in some places.

It hasn't been slowed down, the difference in length is caused by lazyness^^
For the export I have to set a beginning- and ending-marker. This one can be moved to fix points or can be moved totally free, mostly I use fix points (normally full tacts/beats)...what is too much can be cut afterwards. I think that point is secondary, even because this isn't totally final^^

My fault with the compression in this song, did too much on one day^^

they peak in a couple of places,

When I look now on the visual data of the mix, I see that the song is louder in the second "loop" of the melody, maybe the settings (I don't know where in the I've been when I edited them, thought they were equal) aren't working well with both parts^^ Look, the right is bigger:
http://s1.directupload.net/images/131227/xnxi4jvz.jpg

Whatever, when I export only the first run without compression now (edited it some minutes ago), it is like this:
http://www.mediafire.com/listen/mht1672w5i52wab/cosmo%20canyon%20final-M2T.wav (DL, not listen directly on mediafire, it's doing a loudness war -.-)

Option1: orientation on the second half and the first will be a bit more silent
Option2: The second half turned down and will be made like the first
Option3: The first half will be edited up and made like the second
Option4: I'm bad and cannot do this anyay xD

laziness and loudness

SixStringDealey

Joined: May 16 2013

cheers to laziness! :D I bet you've got a lot more knowledge and experience than I do, though. maybe i should have explained my attempt at dynamics. xD

because the song literally repeated, i thought i'd make it more "epic" the second time by simply having it run more with more loudness. the jumps from verse - chorus are meant to be noticeable and the 2nd set of each of them was meant to be just a bit louder than the previous set in the same manner.

basically, in terms of loudness, the 2nd chorus is loudest, followed by the 1st chorus while the 2nd verse is louder than the first but still toned down a bit in order to kind of "calm down" from the first chorus. the fade-in was supposed to sound nice and clear, slowly bringing in the beat / bass from the distance.~

what I should have done was thought up some original leads or something to add the second time, but that's where I was lazy. haha

that wave you posted sounded entirely ideal (fade-in was ok, verse-chorus was great). if I must sacrifice diversity in loudness for quality, then that's cool. :P maybe pick what you think is the best of your options with my original ideas in mind. xD I appreciate you gettin' it soundin' nice before release, big time, man. :P

Not trying to judge anyone,

iamHoustonian

You don’t need to see my identification…

Location: Jacksonville, Fl

Joined: Oct 03 2011

Not trying to judge anyone, but don't you think we're taking this mixing thing kind of far for such ranging-in-quality recordings?

I know mine could be way better haha

but i feel teh judgement newayz D:

SixStringDealey

Joined: May 16 2013

i'm not exactly recording from a studio, either. my mic's lucky if it's worth more than a dollar or two and I believe you can hear me step on my multi-effect pedal (it slipped and snapped lol) to turn the fuzz effect on for the bass during the switch from verse-chorus in my recording of "Valley of the Fallen Star" which is not professional grade stuff. xD also, my last audio recording's wave shape looked like a giant rectangle. (mini-cassette recorder sitting on a record player that's 5 feet from the drums and amps is not the way to go for basement rock, FYI.)

i'm definitely not trying to come across as judgemental. mine just turned out particularly weird during the mix, causing a bit of a drastic effect on its clarity. i've listened through the album already. I like your use of delay on "Who Are You", making it sound proper and accurate. On a site like gametabs, i just think it's cool that the music we all love is being arranged, recorded and shared.

i imagine the reason mine turned out so weird is because my original dynamics were done in a strange manner, (which means I am to blame, if there is to be blame.). Keeping Dynamics in consideration was something that I realized I hadn't paid enough attention to before reading a helpful post that Vulpes had posted. :P) I'd essentially already "mastered" it, making it hard to work with. It's in good hands now. xD

Re: but i feel teh judgement newayz D:

iamHoustonian

You don’t need to see my identification…

Location: Jacksonville, Fl

Joined: Oct 03 2011

SixStringDealey said

On a site like gametabs, i just think it's cool that the music we all love is being arranged, recorded and shared.

That's kind of what I'm getting at. We're all different level musicians that want to play our favorite VG tunes and share with others.

Sorry, I haven't heard most of the songs from the FFVII thing including your's. So, don't feel judged hahaha I was speaking more so about my songs because they're not really finished haha Seems really hard to remaster an album as a whole when so many different programs and means of recording were used. Good luck though!

Sorry if i don't read

hashel

Location: Liège (Belgium)

Joined: Mar 04 2008

Sorry if i don't read everything but, the album will be posted int he night between et 1st en 2nd of january, GTM +1.

Give me allyou need to give me before this, please :)

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I do VGM covers and stuff at https://www.youtube.com/c/hashel

Re: Sorry if i don't read

Vulpes

Shadowfox

Location: Реклингхаузен, Germany

Joined: Aug 29 2012

@Hash
Okay, I'm just editing the Cosmo Canyon and one or two of the acoustics I rised up too much and send it to you this evening :)

@iamHoustonian
Don't worry, this is all about having fun :)

Many thanks for you work

hashel

Location: Liège (Belgium)

Joined: Mar 04 2008

Many thanks for you work Vulpes :)

I know everybody is buzy on this christmas - new years times (hat i don' tlike for some reasons.) ^^

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I do VGM covers and stuff at https://www.youtube.com/c/hashel

Okay

hashel

Location: Liège (Belgium)

Joined: Mar 04 2008

Okay !
https://www.mediafire.com/?3ubu7scv7ca4zdq

This should be the final work, i'm waiting for some approval to post it and put video trialer on youtube with links =)

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I do VGM covers and stuff at https://www.youtube.com/c/hashel

The End

hashel

Location: Liège (Belgium)

Joined: Mar 04 2008

So i uploaded the album on mediafire here : http://www.mediafire.com/download/3ubu7scv7ca4zdq/Gametabs.net+FF7+Tribute+Album.zip

If you guys are okay i'd like to see you put this trailer: http://www.mediafire.com/download/5m0zh4lgjl1d859/Trailer.mp4 On your youtube channel with those links : Download the album here : http://www.mediafire.com/download/3ubu7scv7ca4zdq/Gametabs.net+FF7+Tribu...
Gametabs Youtube channel : http://www.youtube.com/channel/UCd0lPKCFtwqGAnSNhF-d_dA/videos

You cana dd anything you want in the description, but that would really help if you put the trialer on your channel ^^

Thanks guysfor all the work and patience on this ^^
I'll do a new topic for the next event later :)

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I do VGM covers and stuff at https://www.youtube.com/c/hashel

Crazy project

Squ4lli

Joined: Aug 07 2013

Finally the project ends! It was worth waiting, both CD's are inspiring and diversified.

Correct me if i'm wrong but the artist of the two version of Yuffie's theme are permuted (Musenji <-> Squ4lli (I))

Really nice work

Oh :o I'm really sorry :S

hashel

Location: Liège (Belgium)

Joined: Mar 04 2008

Oh :o I'm really sorry :S

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I do VGM covers and stuff at https://www.youtube.com/c/hashel

Re: Crazy project

Vulpes

Shadowfox

Location: Реклингхаузен, Germany

Joined: Aug 29 2012

Squ4lli said

Correct me if i'm wrong but the artist of the two version of Yuffie's theme are permuted (Musenji <-> Squ4lli (I))

Big Sorry! That's my fault -.-* Somehow I didn't notice this mistake during tagging the files... ._.